← Nybble Studios Adventures of Locke

Adventures of Locke

Platformer on Custom JavaScript Engine · Web

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Locke screenshot 1 Locke screenshot 2
TODO GAME IMAGE — Screenshot 3
TODO GAME IMAGE — Screenshot 4

Summary

Locke was a fast-paced platformer developed with a custom JavaScript game engine built as a class project. Locke was created in a team of two in under 2 weeks. Project requirements included: autonomous behaviors, 5+ light sources, 10+ game objects, particle effects, audio, and win/lose screens.

What I Did

What I Learned

With less than 2 weeks to develop the game, we skipped design almost entirely. This led to very messy code that became hard to scale and extend very quickly. Next time I'd insist on even a brief design phase before touching the keyboard.

Credits

JavaScript