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Kill-A-Watt

Networked Multiplayer Tower Attack · Unity · Windows

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Kill-A-Watt tower model
TODO GAME IMAGE — Gameplay Screenshot

Summary

Kill-A-Watt was a class project at the University of Washington for Game Development. In a month and a half, myself and two other developers created a fully networked competitive multiplayer game using a custom authoritative server built by our team.

This was my first Unity project. This game set me on my game development path — I had always been interested in game development and had played around with Pygame but never made anything serious before.

What I Did

What I Learned

I learned a lot of general topics on this project: game development, mathematics in games, network programming, state machines, and sprite animation. While nothing stood out as a single "this is what I learned" moment, this was one of the best learning experiences I've had.

Credits

Unity Windows Mac