Ghostlight Manor
Halloween-Themed Mobile Puzzle Game · Unity · iOS · Android
Summary
Enemies move from top to bottom and across the screen in rows. Each time a monster reaches your lightbot you lose batteries. Clear all the monsters before you're overwhelmed. Monsters appear hidden until you reveal them with your beam.
Your lightbot shines one of three beams at the enemies above it. Choosing the correct beam is a large part of the strategy — beams have different effects and energy usage. On many levels the monsters don't advance until you fire the lightbot, giving you time to devise the perfect strategy. On other levels the monsters keep coming, forcing you to think on your feet.
What I Did
- Code Optimization: Optimized inefficient areas of code to bring loading and run times down.
- Asset Optimization: Researched and cleaned up existing and unused assets to reduce the app file size and decrease loading times.
- Bug Fixing: Assisted in preparing the game for release by fixing bugs in the backlog.
- Apple iOS Publication: Made, managed, and supported the iOS app on the Apple App Store.
- Google Play Publication: Made, managed, and supported the app on the Google Play Store.
What I Learned
Working on Ghostlight I got to be an integral part of the release process. I led the publication and release on both the Google Play Store and Apple App Store. I learned what it takes to get a game from almost complete to a gold build and going live for sale.
A few things I'd do differently next time: ensure gold builds are done at least 30 days before intended release; streamline bug tracking so it's available to all team members; and prioritize communication — poor communication led to a delayed release and misunderstandings in marketing.