Defense of Allende
Space-Themed Tower Defense · Unity · Android · WebGL
Summary
Defense of Allende started as a simple side project to practice game development and create a portfolio piece. As the project evolved through many design changes we fell in love with DOA and moved it from a side project to something we could ship to the mobile market.
Defense of Allende uses traditional tower defense tactics melded with a unique mechanic of "capture and return" — off-track enemies and simple but engaging gameplay deliver a short yet fun experience.
What I Did
- Development: Developed the map factory and enemy systems.
- Art: Created the UI art for the game.
What I Learned
The #1 thing I learned from this game is that initial design is invaluable. Since the game grew from a small side project to something we wanted to ship, the scope and design changed significantly. Without analyzing how classes and events would interact — or how to manage data within the game — we accumulated bugs that could have been easily avoided and ended up with messy code.